Tuesday, 4 November 2014

Call of Duty Advanced Warfare Review

Call of Duty: Advanced Warfare is developed by Sledgehammer Games (co-developers of Call of Duty: Modern Warfare 3), harnesses the first three-year, all next-gen development cycle in the franchise history. Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance the Academy Award winning actor Kevin Spacey stars as Jonathan Irons, one of the most powerful men in the world, shaping this chilling vision of the future of war.

Sledgehammer Games crafted an opening that does everything a great first chapter is meant to do: it welcomes you with big-budget bravado, offers control tips without excessive hand-holding, and establishes the tone of the campaign. “Welcome back to Call of Duty,” the first chapter seems to say. “Let's show the other games how to make a proper entrance. And while we're at it, let's test your subwoofer with the bass of an explosion and the vibrations of slow-motion melodrama.” This is an introduction that kicks off the wartime journey of protagonist Jack Mitchell, played by Troy Baker. He begins as a U.S. Marine, but after a catastrophic event during his first mission, he joins Atlas, a private military corporation run by the generically named Jonathan Irons, who is played by a realistically-rendered Kevin Spacey.


Advanced Warfare foregoes the novelty of ghosts and zombies in its wave-based cooperative mode, dubbed Exo-Survival. It's just as well; when you have drones, double-jumping soldiers, and hulking armored suits swarming towards your foursome, are supernatural armed forces necessary? As if to boast the versatility of the 13 multiplayer maps, none of the locales have been altered to suit any specific needs for human-versus-bot combat. The maps are divided into four difficulty tiers, partly based on how the terrain of each setting helps or hurts your team. For example, the three points of entry in the hotel lobby of the Terrace map make this reception area an ideal home base. The challenge arrives when you must leave the comforts of the lobby during non-defensive missions. When you only have 90 seconds to collect 20 dog tags and a map that is as tall as it is wide, a team that splits up without pairing up is most likely a dead one. The map called Riot, on the other hand, has little to no spots in which to safely huddle for a defensive posture, so it's no surprise that it's the only Tier 4 map. If you're looking for a first-person recreation of the nerve-wracking “elevated position” scene from the film The Rock, play the Riot map in Exo-Survival.


Main Features:

  • Combat Readiness Program 
  • Dynamic Events 
  • Sports Support 
  • 13 Confirmed Game Modes
  • Playlists Without Exo Skeleton or Exo Abilities 
  • Exo Skeleton or Exo Abilities
  • Hit Markers 
  • No Fall Damage 
  • Red and Blue Crosshairs
  • Good-Bye C4 
  • Aim Assist Optional

Minimum Requirements:

CPU:Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
CPU Speed:Info
RAM:6 GB
OS:Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Video Card:NVIDIA GeForce GTS 450 (1 GB) or AMD Radeon HD 5870 (1 GB)
Sound Card:Yes
Free Disk Space:55 GB

Recommended Requirements:

CPU:Intel Core i5-2500K @ 3.30GHz
CPU Speed:Info
RAM:8 GB
OS:Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Video Card:NVIDIA GeForce GTX 760 (4 GB)
Sound Card:Yes
Free Disk Space:55 GB

No comments:

Post a Comment


*Write Your Comments With Names..!!!
*Dont Use Abusive And Spam Words...!!!!
*Spam Comments Will Be Deleted Imidetialy Upon Review..!!